Abstract
<p>In general, students' math skills in Indonesia are low. An effort must be made to get students to enjoy learning mathematics so that their mathematical abilities improve. The rapid development of smartphone technology provides an opportunity for use in mathematics learning. This study aims to develop an Android-based mathematics learning game for junior high school students on the topic of congruence and similarity. The research method used in this study is the Plomp development method with three stages: preliminary research, the prototyping stage, and the assessment phase. The subjects of this study were 56 seventh-grade students from the State Junior High School (SMPN 1) Wagir Malang. Six students participated in small group trials and 50 students participated in field trials. The results showed that the Android-based learning game on the topic of congruence and similarity had been successfully developed. The game media have been validated by experts with a score of 3.36, which shows that the media created are valid. The practicality tests in the small group trial resulted in a score of 3.50, while the field trial resulted in a score of 3.51. The effectiveness tests carried out in the small group trial resulted in a score of 3.36, while the field trial results had a score of 3.38. These results indicate that the learning games developed are practical and effective for use in mathematics learning.</p>
Highlights
Mathematics is considered a difficult subject by many students in Indonesia
Identification and study were made on matters related to product development, namely A) Core Competencies and Basic Competencies in Junior High School Mathematics, which was was obtained from the 2013 Indonesian national curriculum; (B) Android-based games that are already circulating in the market, for example, games available in the Play Store, especially math learning games
This study found that mathematics learning games that were researched and those in the Play Store were generally games about numbers and number operations
Summary
Mathematics is considered a difficult subject by many students in Indonesia. The Program for International Student Assessment in 2018 found that the mathematics abilities of Indonesian students ranked 72 out of 78 countries [1]. This shows that students in Indonesia still experience difficulties in mathematics. Learning innovation is needed to help students overcome difficulties in learning mathematics. One learning innovation that has been widely researched is game-based learning. Studies have found that students who use game-based learning have better learning outcomes [2], games can increase knowledge of rational numbers in students [3], engagement and attitudes [4], and have a positive influence on students [5]
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More From: International Journal of Interactive Mobile Technologies (iJIM)
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