Abstract

This aims of this study are to: (1) find out whether android-based interactive learning media that developed have met the feasibility standards based on the android-based integrated BSNP, (2) find out whether student learning outcomes taught using android-based interactive learning media that have been developed higher than the Minimum Completeness Criteria (KKM) score on the reaction rate material. This research is a Research and Development with the ADDIE (Analysis, Design, Development, Implementation and Evaluation) model which was carried out in the odd semester of the 2021/2022 academic year at SMAN 12 Medan. At the implementation stage, a one-group pre-test post-test design was used, with sampling using a cluster random sampling technique consisting of one XI science class at SMAN 12 Medan. The results of the validation of the android-based media obtained for the feasibility of the contents is 3.75; display feasibility is 3.83; language feasibility is 4, and graphic feasibility is 3.83. Overall, android-based learning media obtained a feasibility level of 3.85, with a very feasible category. Furthermore, android-based learning media on the reaction rate material is implemented in the learning process. The KKM scores and the students' average post-test scores were 78 and 85.6, respectively. The data obtained were analyzed using the right-hand t-test. The result of data analysis is that tcount is in the significant area, tcount > ttable = 4.146 > 1.711. So that Ha is accepted and H0 is rejected, it can be concluded that the learning outcomes of students who are taught using Android-based interactive learning media are higher than the KKM value.

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