Abstract

Mobile Learning (M-Learning) is an educational innovation strategy with the potential to contribute to the development of emotional awareness competencies in early childhood. For this reason, an application prototype was built with gamification elements aimed at preschool students, in four vulnerable educational contexts in the city of Popayan (Colombia). The design methodology followed an iterative process in four phases – Analysis, Design, Testing, and Delivery – and resulted in the validation of the visual design of the application by the end users, as well as a registration of the software. Additionally, the validation tests allowed us to conclude that the application in development facilitates the reflection, recognition, and management of their own emotions for infants.

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