Abstract

The aim of this research is to develop a quantum learning-based e-module for class VII SMP science subjects, especially material on the classification of living things. The type of research is development research (Research and Development) with the ADDIE development model. The research development procedure consists of 5 stages: Analyze, Design, Development, Implementation, and Evaluation. Validity testing of electronic module products is carried out by 3 validators, namely 1 media validator, 1 material validator, 1 language validator. The practicality test was carried out on 1 educator and 31 students with the aim of finding out the practicality of the product being developed. The data collection tool is a questionnaire. The results of the media expert validity test were 75% in the valid category, the material expert validity test was 89.7% in the valid category, and the language validity test was 96.7% in the valid category. The results of the practicality test for educators were 79% in the practical category and the practicality test results for students were 82% in the very practical category. The effectiveness test used the t-test, the calculated t-value was 16.17. Meanwhile the t-table is 1.697, then (16.17>1.697). The calculation concluded that there was a significant difference between the pre-test and post-test. Based on the results of validity, practicality and effectiveness tests, it was concluded that the Quantum Learning-based electronic module (e-module) was suitable for use in the learning process for class VII middle school class VII material on the classification of living creatures.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.