Abstract

Sign language is used as a communication tool for deaf children. It is also used by non-disabled as a way of communicating with them. However, not all non-disabled understand sign language since knowledge of sign language is required. Based on interviews among non-disabled and deaf people, including relatives and teachers, they experience miscommunication due to the lack of communication skills using sign language and rely only on lip movements. Sign language is applied to a subject in the State Special School of Banjar City, consisting of BISINDO and SIBI with conventional learning. This research to produce game products for learning sign language can help deaf children learn sign language in schools, especially non-disabled who want to learn sign language. The method used for developing games sign language education uses the SCRUM-Game approach, UML models, BlackBox testing, and usability testing. The sprint iteration consists of two sprints that produce educational sign language games: Alphabet SIBI and BISINDO. Educational game testing uses BlackBox testing with the conclusion that all functionality valid. Usability testing of student deaf responders and non-disabled respondents for efficiency, memorability, and errors is categorized as good. Aspect satisfaction and learnability get an excellent score. Overall, the resulting educational games get a good score. Therefore it is proper to be used .

Highlights

  • Sign language in the special school education system is intended as a tool for learning and teaching

  • The type of sign language used by deaf children is Indonesian Sign Language (BISINDO) and Sign Language system (SIBI) [1]

  • Based on the results and discussions, it can be concluded that the SCRUM approach can be implemented in creating sign language education games

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Summary

Introduction

Sign language in the special school education system is intended as a tool for learning and teaching. Based on the interview results with non-disabled including teachers and relatives of deaf children in State Special School of Banjar, they had experienced miscommunication when communicating because they have not a knowledge of sign language, and instead relied on their efforts to read lip movements, which often led to misunderstandings. This finding was strengthened based on questionnaire data from 23 nondisabled respondents who had communicated with the deaf 91.6% of them did not speak sign language. Based on the research problem, than in previous research with the same research theme, namely ABAS (Let's Learn Prayer).: Prayer Learning Educational Game for Deaf Children at Special School type B of the Deaf Rehabilitation Foundation (YRTRW) Surakarta that produces Prayer learning media for the deaf and quizzes with a sequential approach, gameplay focuses on learning

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