Abstract

Virtual reality (VR) is a 3D space created by computer graphics technology and immersive devices. In addition to providing a new visual experience, users can also interact with others in the virtual world to address any of their needs. In recent years, the application of virtual reality in the field of education has attracted the attention of more and more people. This study combined virtual reality and concepts of spatial memory in wayfinding and memory palace to develop a VR memory maze learning system based on the seven large-scale expedition voyages of Zheng He (1405–1433) in the early Ming Dynasty of imperial China. The objective is to improve memory and efficiency in learning social science by correlating spatial information and organizational skills in the virtual environment. A teaching experiment has been conducted to explore its impacts on learning effectiveness, learning motivation, and cognitive load, as well as learners’ technology acceptance of the VR system. The analysis results indicate that using the VR system for learning social science can improve learning effectiveness; it can also increase learning motivation and reduce cognitive load. The questionnaire results of the technology acceptance model analysis show that most learners were satisfied with various aspects of this system.

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