Abstract

Modern technology has become an integral part of education field. Undeniably, the use of multimedia technology has a major impact on teaching and learning (T&L) process of the new generation. This article focuses on designing and developing a mobile learning application of Malay vocabulary for lower secondary school level. The design and development of the application called “Kuasa Kosa Kata” (3K henceforth) was based on a novel entitled “Sejambak Bakti”. The context of this study is closely related to game-based learning (GBL) method in the 3K application that encourages independent learning among the targeted students. Designing the 3K application was based on a storyboard for the idea and story-making whilst the development of it was done using Adobe Flash. The data on participants’ comments and opinions on the learning application were qualitatively gathered from semi-structured interviews. As conclusion, focus is on the importance of game-based learning implementation in the development of mobile learning application. It is hoped that use of 3K application as teaching material will boost the mastery of Malay Language vocabulary among lower secondary school students.

Highlights

  • IntroductionBe it learning about literature or vocabulary, can be fun when the lessons are delivered in an engaging manner to targeted learner

  • The use of multimedia technology has a major impact on the teaching and learning (T&L ) process of the new generation, providing a platform that allows the invention of digital natives

  • All of them gave good cooperation throughout the interview session after using the mobile learning application on the mobile device provided for testing phase

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Summary

Introduction

Be it learning about literature or vocabulary, can be fun when the lessons are delivered in an engaging manner to targeted learner. The use of multimedia technology has a major impact on the teaching and learning (T&L ) process of the new generation, providing a platform that allows the invention of digital natives. In this digital world, mobile technology and learning are inevitably intertwined, requiring an education theory that directly addresses this changing digital education landscape [1]. A study by [2] found that integration of modern technology in the T&L process of the Arabic language increased students’ motivation to learn. The integration has initiated an opportunity for educators to explore and getting updated on the use of technology in the current educational landscape. Educators can use digital educational games as an exciting approach which could provide full of DOI:10.5121/ijma.2020.12601

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