Abstract

Development of a Geoplay Learning Mechanics and Modality Principle as a Presentation Strategy

Highlights

  • The human brain functions by curious and often seeks to ensure its survival

  • Even though game-based learning (GBL) can increase the production of neurotransmitters dopamine, a drug which is capable of inducing a positive feeling and enabling the player to think innovatively in solving problems, there is not enough evidence that GBL can improve the cognitive skills of the player

  • Geoplay is designed through a process of gamification that has specific objectives in order to achieve the level of cognitive skills and it has mechanics based on real life scenario [12]

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Summary

Introduction

The human brain functions by curious and often seeks to ensure its survival. When these two criteria are met, the brain produces neurotransmitters dopamine, a drug which can induce a positive feeling to human beings [1,2]. There are studies which show that players do not have significant cognitive changes after they played games such as first-person shooter and spatial puzzle This is because most GBL do not have clear cognitive processes to achieve a learning objective [20]. The results show that the first GBL e-Bug platform has achieved a better performance because its mechanics are based on real-world situations where players can logically understand washing with soap can kill germs compared to the situation of killing the virus with white blood cells [7]. Geoplay is designed through a process of gamification that has specific objectives in order to achieve the level of cognitive skills and it has mechanics based on real life scenario [12]. This title is chosen to be used in GBL Geoplay because in the Secondary Standard School Curriculum (KSSM) Form 1 Geography, students need to master the level of cognitive thinking skills (TP) such as to remembering, understanding, applying, analysing, evaluating and creating which have been set in the standard performance (SPi) [3]

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