Abstract

The development of a distributed real-time air combat simulation system is described. The objective of the work is to provide a high-fidelity platform based on PC for air combat researches. The complete system is designed to be made up of three layers known as the data layer, the service layer, the application layer to reduce the modeling complexity and maintain the opening of the system. Precise mathematical models have been established for all critical sub-systems and processes in air combat simulation. Basic flight and air combat simulation has been tested on the system and proved its accuracy and high cost-effectiveness. The modularity of the system makes it easily adaptable to the analysis of other technologies and thus be of potential use.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.