Abstract

The ability to model astronaut reorientations computationally provides a simple way to develop and study human motion control strategies. Since the cost of experimenting in microgravity is high, and underwater training can lead to motions inappropriate for microgravity, these techniques allow for motions to be developed and well-understood prior to any microgravity exposure. By including a model of the current space suit, we have the ability to study both intravehicular and extravehicular activities. We present several techniques for rotating about the axes of the body and show that motions performed by the legs create a greater net rotation than those performed by the arms. Adding a space suit to the motions was seen to increase the resistance torque and limit the available range of motion. While rotations about the body axes can be performed in the current space suit, the resulting motions generated a reduced rotation when compared to the unsuited configuration.

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