Abstract

This paper presents Racer, a car-racing simulator where the human player races a car against three game-controlled cars in a three-dimensional environment. The game incorporates artificial intelligence (AI) techniques, and the objective of AI in video games is not to defeat the human player, but to provide the player with a challenging and enjoyable experience. The game is a software simulation that incorporates considerations of human driving behavior. The paper provides a brief history of AI techniques in games, presents the use of AI techniques in contemporary video games, and discusses the contemporary video game AI techniques that were implemented in the development of Racer.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call