Abstract

This study aimed to develop a teaching aid namely ‘JUQUANJI’ and evaluate its usability among physics trainee teachers at Sultan Idris Education University. ‘JUQUANJI’ is adapted from the JUMANJI board game and developed by using Genialy website tool. This study uses a development research design by applying the ADDIE model, which has five phases: analysis, design, development, implementation and evaluation. The research samples consisted of 32 trainee physics teachers from semesters seven and eight selected using a simple random sampling technique. Two research instruments were used, namely the expert validation form and usability questionnaires adapted from the USE Questionnaire. Data from the usability questionnaire were analyzed descriptively using Statistical Package for Social Science (SPSS) version 26.0 to obtain the mean and standard deviation (s.d). The data analyses from two experts showed that the developed game had a very satisfactory validity with 99.48% of agreement. The usability data analyses showed that the ‘JUQUANJI’ game was at a good level with a mean score of 3.79 (s.d = 0.353). The three constructs that represent usability namely usefulness, ease of use, ease of learning and satisfaction are at a good level with the mean score of 3.71 (s.d = 0.385), 3.73 (s.d = 0.391), 3.83 (s.d = 0.333) and 3.89 (s.d = 0.304) respectively. In conclusion, ‘JUQUANJI’ game has achieved the research objectives which is proven through the findings from the validity of experts and usability. This game suitable to help teachers to assess students while the student can make a revision related to the subtopic of Quantum Theory of Light.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.