Abstract
The aim of this article is design, fabricate, and control a conceptual prototype of a flexible wearable robot to increase fingers’ force using a novel cable mechanism. In this robot, force and position are controlled in separate phases by a fuzzy system equipped with emotional learning. A Flexible structure has been chosen for this robot, because flexible gloves are lighter and much more suitable for use in daily tasks compared to rigid structures. Since this system is supposed to be substituted for weak or damaged limb, it should have a behavior similar to the body organs as much as possible. Therefore, a novel mechanism, inspired by the natural movement mechanism of the human hand, has been designed and tried to use a control method similar to the human brain. In order to control the glove, a proportional linear and a fuzzy controller were selected and designed. Then they were implemented through the Simulink environment of MATLAB software and applied to the glove using a real-time interface system. Finally, through some experiments, the performance of the glove and controllers have been evaluated and compared in the case of using linear and emotional learning fuzzy controllers. As expected, using the fuzzy controller with an emotional learning system makes low tracking errors result and represents appropriate performance. Compared to the linear controller, the overshoot decreased up to the one-third, and the settling time declined to one-fifth.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: Proceedings of the Institution of Mechanical Engineers, Part C: Journal of Mechanical Engineering Science
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.