Abstract

This research aims to examine the eligibility of and responses from expert media, expert material, practitioners and students’ on the ‘Fun and Educative’ biology module. The module was developed in a fun and educative way presenting various educative games. The research development model is using ADDIE model that consists of five phases: Analysis, Design, Development, Implementation, and Evaluation. The data collection technique employed examination of learning media experts, material experts, practitioners (biology teachers), and students. The data of research was analyzed in descriptive-qualitative and descriptive-qualitative ways. The results of evaluation on the module’s eligibility convey that the learning media expert gave 87.69% with the category of ‘highly eligible’, the material expert gave 86.00% with the category of ‘highly eligible', and the practitioners gave 83.68% with the category of ‘eligible'. The students' responses to questionnaires given related to the developed module gave 90.00% with the category of ‘highly interesting'. Based on the results of examination by the media expert, material expert, practitioners, and students, conclude that the module has fulfilled the criteria of good and eligible learning material and can be used for studying biology.

Highlights

  • The learning process is a process to develop students' potencies and aims to enable students to master materials based on the determined indicators

  • Permana (2015), the learning process must be able to increase the creativity of learners so that more honed skills and produce output that is ready to the challenges of the 21st century

  • One of the important matters in planning a lesson is the selection of good learning materials and sources

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Summary

Introduction

The learning process is a process to develop students' potencies and aims to enable students to master materials based on the determined indicators. A good learning process is a wellexecuted learning process and ability to make students active. To create an effective learning activity, teachers' skills and creativity in compiling lesson plans are certainly demanded. Permana (2015), the learning process must be able to increase the creativity of learners so that more honed skills and produce output that is ready to the challenges of the 21st century. One of the important matters in planning a lesson is the selection of good learning materials and sources. The teaching materials are designed to meet the needs of students to fit the characteristics of the students and based on the student activity plan

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