Abstract
This article summarizes the results of designing, class-testing, and developing teaching materials (texts, laboratory manuals, and software) for a novel introductory curriculum in computer science known as the “breadth-first curriculum.” This curriculum covers the first four one-semester courses in an undergraduate computer science major, and has been class-tested in several colleges of science, engineering, and liberal arts. It differs fundamentally from the traditional model because it emphasizes breadth of discipline coverage, regular structured laboratory experiences, incorporation of theory, and inclusion of the social context as essential parts of each course.
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