Abstract

Junior designers may encounter difficulties when considering customers from a distinct generation who possess dissimilar physical and physiological requirements compared to their own. The understanding of the sensory and physical sensations of design is crucial as younger designers cater to the needs of future generations of users and consumers. Understanding includes both the factual and emotional components of the users' and the audience's genuine experiences. Together, these tools help junior designers consider user safety. Techniques for simulation, have been effectively used by the design industries, that combine cognitive thinking abilities with knowledge outputs to better understand users and their needs. It is essential to explore possible approaches to help junior designers improve cognitive and affective skills (including emotional changes). The effectiveness of simulation guidelines on teaching junior designers about human emotion management abilities and limitations was examined, as well as how affective skill development was influenced.

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