Abstract

This article forms part of the Norwegian Defence University College’s broader research and development project to explore the utilities and potential of a wide range of wargames and military exercises in professional military education. We present a specific matrix game, Game MONUSCO, named for the United Nations Organization Stabilization Mission in the Democratic Republic of the Congo and designed at the Norwegian Military Academy to develop the strategic mindsets of military students. The article introduces prominent literature on matrix games, to which it adds an elaborated account on the way post-play discussions are exploited to help students gain specific and general educational learning outcomes. Central to this effort, and a novel contribution to the literature, is a strategic-bridge model. This model, informed by Daniel Kahneman’s seminal work on intuitive and analytical thinking, promotes a strategic mindset compatible with NATO doctrines. In addition, we argue military students gain professionally relevant experiences by repeatedly applying theoretical knowledge to solve the kind of practical problems matrix games can generate. This serves to aid and improve the making of informed decisions. Game-experiences also help these future officers to become familiar with chance, uncertainty, and other crucially important features of the military profession. Preliminary evaluations indicate matrix games to be a valuable educational method for the achievement of such learning outcomes in professional military education and suggest the method can be relevant for other professional studies as well.

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