Abstract
Games can be an effective tool in the language-learning classroom to motivate learners, to build rapport, and especially to encourage learners to practice the target language. This chapter explores the types of games used in language instruction, describes the linguistic and communicative benefits of game play, and highlights some potential problems with the use of games for language learning. The author offers recommendations on how game-based approaches to language learning can be adapted to online English language teaching and learning contexts such that they draw from the benefits of games and avoid the potential pitfalls. The author then details an investigation comparing tabletop role-playing games (TTRPGs) with Intermediate and Advanced level speaking functions of the American Council for the Teaching of Foreign Languages (ACTFL) proficiency guidelines. The author explains how TTRPGs can be adapted to online language learning contexts to help learners practice target ACTFL speaking functions.
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