Abstract
Merzlykin O.V., Topolova I. Yu. and V.V. Tron Developing of Key Competencies by Means of Augmented Reality at CLIL Lessons.
 Using of new learning and IC technologies is necessary for effective learning of modern students. Their specific educational needs are: using of mobile ICTs, collaboration, challenging tasks and entertainment. Appropriate learning environment should be created to satisfy all these demands. It ought to deal with cloud-based technologies (for 24/7 access, individual and group work according to a personal schedule), augmented reality (for creating of firm links between real and virtual objects), content and language integrated learning (for immersion in an additional language and creation challenging groups and personal tasks in language and non-language subjects). Using these technologies in complex provides social and ICT mobility and creates positive conditions for developing 9 of 10 key competencies. The paper deals with the features, problems and benefits of technologies’ implementation in secondary schools. To sum up, in spite of all difficulties, this environment helps students to get some practical experience in using foreign languages and understanding abstract nature concepts; to develop language and research competencies and to remain motivated (and self-motivated) in learning Science and English.
Highlights
Current secondary school students are members of so-called “Generation Z” cohort
A possible solution lies in using cloud-based technologies
Thereby, students operate with virtual objects as well as with real ones. The links between these objects are not obvious in classic systems and students often do not match real objects with their virtual representations. This problem can be solved with augmented reality (AR) using
Summary
Current secondary school students are members of so-called “Generation Z” cohort. This term is based on Strauss–Howe generational theory. It is often criticized as simplified and pop-sociological. We can use the terms as markers for social statistics study. The most helpful educational technologies for “Zeds” are smartboards, digital textbooks, websites, online videos and game-based learning systems. Their favorite educational activities are class discussions and working through problems or concepts [1, pp. That is why we have to create learning environment which contains ICT, supports online learning and provides wide opportunities for students’ collaboration and effective education. A possible solution lies in using cloud-based technologies (for example, based on Google Classroom – G Suit learning management system [13])
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