Abstract

BackgroundThe purpose of this study was to measure the impact of interactive technology in the form of mathematical applications (apps) delivered using iPads on kindergarten children’s learning of number sense in a play-based learning environment. Secondly, factors influencing the use of interactive technology in a play-based environment were examined. This technology was introduced to a small (n = 13) rural kindergarten classroom using an experimental design embedded in a mixed methods approach.ResultsThe teacher was keen to introduce technology to her class but was self-described as a beginner in using iPads for personal or teaching tasks. Small gains were noted between the control and intervention groups but they were not significant. Further, children were observed collaborating which supported prior research. Another observation was related to attention span, when an app became too challenging children would abandon the app or use a trial and error method to move to the next level. Lastly, when given choice, children were drawn to creative and entertaining apps rather than apps that were more pedagogically accurate but less creative. Although there was not a large gain in achievement, using interactive technology promoted student collaboration and engagement in a play-based learning environment.ConclusionsSmall gains in mathematics achievement and high levels of engagement suggest that using interactive technology in the kindergarten classroom enhances learning of mathematics. Factors influencing the use of interactive technology included the quality of the app such that creative and fun apps promoted children’s engagement in learning mathematics. The level of difficulty of an app was a second factor influencing children’s use of interactive technology. If the difficulty level was too challenging, children became disengaged with the app.

Highlights

  • The purpose of this study was to measure the impact of interactive technology in the form of mathematical applications delivered using iPads on kindergarten children’s learning of number sense in a play-based learning environment

  • Easy items were purposefully included on the assessment to ease students into the testing; it was expected that a number of items would be removed from the test due to poor discrimination

  • This study revealed that children using interactive technology in the form of mathematics apps as part of a play-based learning environment for mathematics had small gains in achievement as measured using a pre- and post-test

Read more

Summary

Introduction

The purpose of this study was to measure the impact of interactive technology in the form of mathematical applications (apps) delivered using iPads on kindergarten children’s learning of number sense in a play-based learning environment. Factors influencing the use of interactive technology in a play-based environment were examined This technology was introduced to a small (n = 13) rural kindergarten classroom using an experimental design embedded in a mixed methods approach. The intuitive design of iPads positions them for use in educational settings, including early years classrooms (Warmoth 2013). Leveraging student engagement in a discipline like mathematics makes iPads a worthy investment for the classroom given that they can be used to gather information, read a book, take photos, record physical activity, make artistic drawings, and learn about literacy or numeracy through the use of stimulating and creative applications (apps). In the era of educational technology, we need to think of the iPad as a manipulative that children can choose from a host of other manipulatives to discover new concepts

Objectives
Methods
Results
Discussion
Conclusion
Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call