Abstract

In this paper, we present Virtual Touch, a toolkit that allows the development of educational activities through a mixed reality environment such that, using various tangible elements, the interconnection of a virtual world with the real world is enabled. The main goal of Virtual Touch is to facilitate the installation, configuration and programming of different types of technologies, abstracting the creator of educational applications from the technical details involving the use of tangible interfaces and virtual worlds. Therefore, it is specially designed to enable teachers to themselves create educational activities for their students in a simple way, taking into account that teachers generally lack advanced knowledge in computer programming and electronics. The toolkit has been used to develop various educational applications that have been tested in two secondary education high schools in Spain.

Highlights

  • State of the ArtThe educational world has been profoundly changed due to the emergence of the Information and Communication Technologies

  • We present Virtual Touch, a toolkit that allows the development of educational activities through a mixed reality environment where, through various tangible elements, we can interconnect a virtual world to the real world

  • The intermediate user is a teacher whose knowledge of computers and programming is enough, for example, to program macros in spreadsheets, or to create objects and write scripts in virtual worlds. She is not a computer specialist, nor has extensive knowledge of programming, but she is able to perform some relatively advanced tasks in these fields. This type of user can work with the applications and tangible interfaces provided with the toolkit, but she can create her own educational applications of virtual worlds, either by modifying existing ones, or by creating them from scratch, using the provided tangible interfaces

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Summary

Introduction

From multimedia to the Internet, have had a deep impact on many aspects of education. Some of them, such as the creation of content on the Sensors 2015, 15. Both of them have been successfully applied in many prototypes and test cases, as will be described below. Much less experience has been obtained yet in using these two technologies together, creating a new user experience that can be named as “mixed reality”. This section will analyze the state of the art in both technologies as applied to the educational world, as well as review some of the initial experiences realized in combining both in order to create “mixed reality” systems

Virtual Worlds
Tangible Interfaces in Education
Mixed Reality
Virtual Touch Architecture
Virtual Touch Toolkit
Case Studies
Cubica
Virtual Touch Eye
Virtual Touch Book
Findings
Conclusions and Future Work
Full Text
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