Abstract

This research aims at developing language games to teach speaking for the students joining English Study club as extra-curricular program at one of the State Islamic Senior High Schools in Gresik, Indonesia. It tries to develop the suitable speaking games and to investigate the students‘ responses toward the developed games. This research and development (R&D) is conducted by adapting Thiagarajan‘s (1974) model called 4D which consists of Defining, Designing, Developing, and Disseminating. The data were gained through interview and questionnaire, and observation checklist. The interview is conducted to study the frontend, specifying instructional objectives, and learner analysis. The questionnaire is employed to do task-concept analysis, to get the students‘ responses, and to submit the experts‘ appraisal. Meanwhile, the checklist is used to conduct development testing. Finally, the product of the study is in the form of a handbook entitled ―A Library of Games‖ which comprises 3 units and 50 kinds of games for teaching speaking skill.

Highlights

  • Speaking ability is considered to be the most important skill for English as a Foreign Language (EFL) learners in Indonesia

  • Amrullah, Developing Language Games to Teach Speaking Skill for Indonesian Senior High School Learners schools have started to encourage their students‘ speaking proficiency by having additional programs such as English extracurricular and English club to improve the students‘ speaking skill that they do not obtain in the formal class

  • The research design used in this study was Research and Development (R&D) that was primarily designed to develop the English games to teach speaking for ―Fun English Club‖ students at the Second State Islamic Senior High School of Gresik, East Java, Indonesia

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Summary

Introduction

Speaking ability is considered to be the most important skill for EFL learners in Indonesia. This is because formal classes in Indonesia mostly emphasize on the students‘ ability to read and write. Amrullah, Developing Language Games to Teach Speaking Skill for Indonesian Senior High School Learners schools have started to encourage their students‘ speaking proficiency by having additional programs such as English extracurricular and English club to improve the students‘ speaking skill that they do not obtain in the formal class. Many people believe that learning by playing is considered effective to answer the students‘ boredom over serious, strict, and monotonous study in the classroom. The students are expected to enjoy their learning process without forgetting the main goal of their study. Games help you to maximize each students‘ learning potential. (Sugar, 2002, p.4)

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