Abstract

This study aims at developing Community of Inquiry Model scale for 3 Dimensional virtual learning environments. 51 items were developed for the scale from the literature review based on the characteristics of a virtual learning environment which was developed for winter sports in a 3D environment. The items were reviewed by field and language experts. A pilot study was conducted with 15 students. In 3D virtual winter sports learning environment, 260 5th, 6th, and 7th grade students practiced and then the scale was implemented on them. Exploratory and confirmatory factor analyses were carried out on the obtained data. At the end of the analyses, it was confirmed that the scale was comprised of three factors that are teaching, social and cognitive presence, and explained 57.80% of the variance and Cronbach alpha coefficient was .96. In confirmatory factor analyses conducted with three-factor structure that are teaching, social and cognitive presence, goodness of fit indexes before any modifications made on the model were as follows; [χ2/df=1.59 (p=.00); RMSEA= .07; GFI= .80; AGFI= .76; CFI=.99; NFI= .97; SRMR= .05].

Highlights

  • With rapidly advancing technology, online education environments which enable content, object and teacher interaction are increasing in number gradually

  • The purpose of this study is to develop a Community of Inquiry Model (CoI) scale for 3 dimensional (3D) virtual learning environments

  • Practice section was developed for students to practice what they learnt in 3D winter sports virtual learning environments

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Summary

Introduction

Online education environments which enable content, object and teacher interaction are increasing in number gradually. These environments enhance learning and teaching by supporting the implementation of certain pedagogical elements as well as interaction (Garrison, Cleveland-Innes, & Fung, 2010). CoI is currently used for synchronous and asynchronous technologies and today it is a model that is used as a framework for the learning activities carried out in the 3D virtual worlds. In this direction, discuss CoI, 3D virtual worlds, the scales developed based on CoI, and the reasons for developing a scale for 3D virtual worlds.

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