Abstract

This study aimed to: 1) develop an Android application as a learning media oriented to problem-solving and mathematical communication skills, 2) describe the characteristics of product developed based on validity, practicality, and effectivity. This study employed an ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The instrument of this study consists of an Android application validation sheet, a test to measure problem-solving skill and mathematical communication skills, and student response questionnaire sheet to evaluate the practicality. The product implemented to fourteen students second graders science program at one of State Senior High School in Yogyakarta. The result of this study is an Android application as mathematics learning media named AnturAdventure for flipped classroom. AnturAdventure developed to train problem-solving skills and mathematical communication skills in the topic of anti- derivative. AnturAdventure meet the criteria of validity, practicality, and effectivity oriented to problem-solving and mathematical communication skills for flipped classroom.

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