Abstract

The aim of this research was to develop instructional game design framework for types of cognitive domain subjects in micro level and evaluation of its effectiveness in principles learning. To achieve this goal mixed method research used. To obtain the framework and its evaluation, In the qualitative method inductive analysis and in the quantitative, survey method have been used. Also for extrinsic evaluation of the framework in principles learning, experimental research with control group have been used. From qualitative analysis about computer games mechanic, 31 game mechanics extracted.. To intrinsic evaluation of Proposed framework, this framework with its explaining appendix have been send for 25 instructional and digital game specialists. The results of evaluation showed the proposed framework for cognitive domain subjects have appropriate authenticity. Also to extrinsic or effectiveness evaluation, proposed framework experimented on 40 students in control and experimental groups with pre and posttests. Results of covariance analysis showed there is significant difference between the game has been designed on the basis of the proposed framework and existing game. DOI: 10.5901/mjss.2016.v7n3p411

Highlights

  • We live in a world that constantly the new technologies emerge and create challenges for the field of educational technology, and at the same time, provide appropriate opportunities for improved learning

  • Despite this fact that we have witnessed the emerging and development of new technologies and the changing of today human being, traditional teaching methods have been maintained by educational systems and have not been changed in accordance to characteristics of modern human

  • 4.3.1 What are the mechanics of computer games?

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Summary

Introduction

We live in a world that constantly the new technologies emerge and create challenges for the field of educational technology, and at the same time, provide appropriate opportunities for improved learning. The digital culture has changed the human lifestyle in 21st century Despite this fact that we have witnessed the emerging and development of new technologies and the changing of today human being, traditional teaching methods have been maintained by educational systems and have not been changed in accordance to characteristics of modern human. In this regard, Prensky (2001) suggests that many researchers of learning and teaching fields state that if an individual of 200 years ago, who comes to the present times, will be surprised from changes which have been occurred from that time up to now except schools. Farlane (2005) showed that games are more engaging, more enjoyable and more effective than traditional methods

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