Abstract

Nowadays, Health Care Training-based System (HCTS) is a vital component in the education and training of health care in 3D Virtual Environment (VE). The practice of HCTS continues to grow at rapid pace throughout all of the healthcare disciplines, however research in this field is still in its early stage. Increasingly, decision makers and developers look forward to offer more sophisticated, much larger, and more complex HCTS to serve the desired outcome and improve the quality and safety of patient care. Due to the rapidly increasing usage of personal mobile devices and the need of executing HCTS applications in environments that have no previous network infrastructure available, Mobile Health Care Training-based System (MHCTS) is an expected future trend. In such systems, medical staff will share and collaborate in a 3D virtual environment through their mobile devices in an ad-hoc network (MANET) in order to accomplish specific missions’ typically surgical emergency room. Users are organized into various groups (Radiologists, Maternity departments, and General surgery etc...), and need to be managed by a multicast scheme to save network bandwidth and offer immersive sense. MHCTS is sensitive to networking issues, since interactive 3D graphics requires additional load due to the use of mobile devices. Therefore, we need to emphasize on the importance and the improvement of multicast techniques for the effectiveness of MHCTS and the management of collaborative group interaction. Research so far has devoted little attention to the network communication protocols design of such systems which is crucial to preserve the sense of immersion for participating users. In this paper, we investigate the effect of multicast routing protocol in advancing the field of Health care Training-based System to the benefit of patient’s safety, and health care professional. Also, we address the issue of selecting a multicast protocol to provide the best performance for a particular e-health system at any time. Previous work has demonstrated that multicast operates at least as efficiently as traditional MAODV. A comprehensive analysis about various ad-hoc multicast routing protocols is proposed. The selection key factors for the right protocol for MHCTS applications were safety and robustness. To the best of our knowledge, this work will be the first initiative involving systematic literature reviews to identify a research gate for the use of multicast protocol in health care simulation learning community.

Highlights

  • Mobile Health Care Training-based System (MHCTS) using virtual reality environment and telecommunication technologies is becoming important to both economic and patient’s life safety

  • Mobile Health Care Training-based System (MHCTS) is still a relatively new field, where it can play an important role in the analysis of the collaboration between users, technology, and the healthcare domain

  • MHCTS is a complex system that operates in complex networked environment to offer an immersive sense to all users in the Virtual Environment (VE)

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Summary

Introduction

Mobile Health Care Training-based System (MHCTS) using virtual reality environment and telecommunication technologies is becoming important to both economic and patient’s life safety. MHCS could be defined as a system that allows multiple trainees distributed geographically, to practice proper medical decision in the virtual environment, using their mobile devices in order to interact and collaborate with virtual patients. Such system let the trainee touch, feel, and manipulate virtual patients in safe way. As a result, providing mobile healthcare VE simulator where conventional infrastructure-based communication facilities are not available, poses great challenges as more attention to network communication performance and 3D data exchange. A specific problem related to the storage and performance capacity may occur, since users use their mobile devices with different characteristics to participate in MHCTS

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