Abstract

We propose a method to determine camera parameters for character motion, which considers the motion by itself. The basic idea is to approximately compute the area swept by the motion of the character’s links that are orthogonally projected onto the image plane, which we call “motion area”. Using the motion area, we can determine good fixed camera parameters and camera paths for a given character motion in the off-line or real-time camera control. In our experimental results, we demonstrate that our camera path generation algorithms can compute a smooth moving camera path while the camera effectively displays the dynamic features of character motion. Our methods can be easily used in combination with the method for generating occlusion-free camera paths. We expect that our methods can also be utilized by the general camera planning method as one of heuristics for measuring the visual quality of the scenes that include dynamically moving characters.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.