Abstract

BackgroundSmartphone fitness apps are considered promising tools for promoting physical activity and health. However, it is unclear which user-perceived factors and app features encourage users to download apps with the intention of being physically active.ObjectiveBuilding on the second version of the Unified Theory of Acceptance and Use of Technology, this study aims to examine the association of the seven determinants of the second version of the Unified Theory of Acceptance and Use of Technology with the app usage intentions of the individuals and their behavioral intentions of being physically active as well as the moderating effects of different smartphone fitness app features (ie, education, motivation, and gamification related) and individual differences (ie, age, gender, and experience) on these intentions.MethodsData from 839 US residents who reported having used at least one smartphone fitness app were collected via a web-based survey. A confirmatory factor analysis was performed, and path modeling was used to test the hypotheses and explore the influence of moderators on structural relationships.ResultsThe determinants explain 76% of the variance in the behavioral intention to use fitness apps. Habit (β=.42; P<.001), performance expectancy (β=.36; P<.001), facilitating conditions (β=.15; P<.001), price value (β=.13; P<.001), and effort expectancy (β=.09; P=.04) were positively related to behavioral intention to use fitness apps, whereas social influence and hedonic motivation were nonsignificant predictors. Behavioral intentions to use fitness apps were positively related to intentions of being physically active (β=.12; P<.001; R2=0.02). Education-related app features moderated the association between performance expectancy and habit and app usage intentions; motivation-related features moderated the association of performance expectancy, facilitating conditions, and habit with usage intentions; and gamification-related features moderated the association between hedonic motivation and usage intentions. Age moderated the association between effort expectancy and usage intentions, and gender moderated the association between performance expectancy and habit and usage intentions. User experience was a nonsignificant moderator. Follow-up tests were used to describe the nature of significant interaction effects.ConclusionsThis study identifies the drivers of the use of fitness apps. Smartphone app features should be designed to increase the likelihood of app usage, and hence physical activity, by supporting users in achieving their goals and facilitating habit formation. Target group–specific preferences for education-, motivation-, and gamification-related app features, as well as age and gender differences, should be considered. Performance expectancy had a high predictive power for intended usage for male (vs female) users who appreciated motivation-related features. Thus, apps targeting these user groups should focus on goal achievement–related features (eg, goal setting and monitoring). Future research could examine the mechanisms of these moderation effects and their long-term influence on physical activity.

Highlights

  • BackgroundTo date, there are 3.8 billion smartphone users worldwide [1], and approximately half of them consider their smartphones as something “they could not live without” [2]

  • Smartphone app features should be designed to increase the likelihood of app usage, and physical activity, by supporting users in achieving their goals and facilitating habit formation

  • This study aims to partially fill these gaps and answer four research questions: (1) What are the relationships between the UTAUT2 determinants and behavioral intentions of individuals to use fitness apps? (2) What is the downstream relationship between the behavioral intentions of using fitness apps and being physically active? (3) Do fitness app features moderate the relationships between the UTAUT2 determinants and the intentions of using fitness apps? (4) Are there individual differences regarding age, gender, and user experience in the relationships between the UTAUT2 determinants and intentions to use fitness apps?

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Summary

Introduction

BackgroundTo date, there are 3.8 billion smartphone users worldwide [1], and approximately half of them consider their smartphones as something “they could not live without” [2]. Despite the fact that the moderating effects of individual-difference variables (eg, age, gender, and experience) have been theorized and empirically assessed [9], they have largely been neglected in prior research on mobile health and fitness apps [18,19,20,21]. Their relevance was shown in a post hoc meta-analysis, for example, in which age was a significant moderator [22]. It is unclear which user-perceived factors and app features encourage users to download apps with the intention of being physically active

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