Abstract
A technique requiring only two frames is presented for finding time-varying edges in a dynamic scene. The frames need not be contiguous. The proposed operator picks up moving edge points which are not easily detected with simple static edge operators. The operator includes both change and edge detection in a way that improves overall performance. Also presented are arguments against the use of three-dimensional operators for scenes where the third dimension is temporal rather than spatial.
Published Version
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.