Abstract
The triad is a particular structure in which an ambivalent social relationship takes place. This work is focused on the search of behavioral regularities in the practice of motor games in triad, which is a little known field. For the detection of behavioral patterns not visible to the naked eye, we use Theme. A chasing games model was followed, with rules, and in two different structures (A↔B↔C↔A and A → B → C → A) on four class groups (two for each structure), for a total of 84, 12, and 13 year old secondary school students, 37 girls (44%) and 47 boys (56%). The aim was to examine if the players' behavior, in relation to the triad structure, matches with any ludic behavior patterns. An observational methodology was applied, with a nomothetic, punctual and multidimensional design. The intra and inter-evaluative correlation coefficients and the generalizability theory ensured the quality of the data. A mixed behavioral role system was used (four criteria and 15 categories), and the pattern detection software Theme was applied to detect temporal regularities in the order of event occurrences. The results show that time location of motor responses in triad games was not random. In the “maze” game we detected more complex ludic patterns than the “three fields” game, which might be explained by means of structural determinants such as circulation. This research points out the decisional complexity in motor games, and it confirms the differences among triads from the point of view of motor communication.
Highlights
Motor games with rules enclose players behavior regularity due to the expectations of the roles
The detection of T-patterns provides an accurate fusion of motor responses during the game to generate a time cluster with which to solve the triadic complexity; this fusion of motor responses emerged under the same system of roles for both games and it only limited the actions of the action structure of the triad
We assess the complexity of the T-patterns found in relation to the properties noticed in the structures, and their transformation from game roles to observed behaviors
Summary
Motor games with rules enclose players behavior regularity due to the expectations of the roles. The regularities of these behaviors depend on the communication structure to which the players are subjected. The relationships between the roles of the games and its time are two key aspects of the analysis of the relationships showed by the players, in this way triadic relationships are defined. To speak about regularity of behavior in games is to talk about the outcome of a logic of each motor situation (Parlebas, 1981, 1988, 2005a,b,c).
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