Abstract

We address the problem of rendering a 3D mesh in the style of a line drawing, in which little or no shading is used and instead shape cues are provided by silhouettes and suggestive contours. Our specific goal is to depict shape features at a chosen scale. For example, when mesh triangles project into the image plane at subpixel sizes, both suggestive contours and silhouettes may form dense networks that convey shape poorly. The solution we propose is to convert the input mesh to a multiresolution representation (specifically, a progressive mesh), then view-dependently refine or coarsen the mesh to control the size of its triangles in image space. We thereby control the scale of shape features that are depicted via silhouettes and suggestive contours. We propose a novel refinement criterion that achieves this goal and address the problem of maintaining temporal coherence of silhouette and suggestive contours when extracting them from a changing mesh.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.