Abstract

BACKGROUND: Spending time in natural environments is beneficial for mental health and cognitive function. Unfortunately, many elderly citizens, who would potentially gain from these beneficial effects, have limited or no access to natural environments. Virtual reality may provide the experience of being present in a natural environment without the need of transportation. OBJECTIVE: The purpose of the present study was to acquire an understanding of how residents and staff at a residential care facility may use and experience different virtual natural environments, and thus aid the design of virtual natural environments. METHODS: We used qualitative method, collecting data through interviews and observations. The data was analyzed using qualitative content analysis. RESULTS: Exposure to virtual natural environments provoked various emotional reactions, and promoted skill development and social interaction among participants. The staff perceived virtual natural environments as potentially useful for, for example, improving residents’ anxiety. We identified several user interface improvements. CONCLUSIONS: The present study discusses how various aspects of virtual natural environments work in relation to the experience of a user and how this might affect wellbeing in older adults. These aspects may be valuable to consider in the design of virtual natural environments for use at residential care facilities.

Highlights

  • The proportion of elderly citizens in Europe is increasing

  • Many elderly citizens, who would potentially gain from these beneficial effects, often have limited or no access to natural environments due to limitations caused by different kinds of aging-related health problems

  • In the present study we investigated the workings of Virtual Natural Environments (VNE) at a residential care facility by inviting residents to use VNEs under our observation

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Summary

Introduction

The proportion of elderly citizens in Europe is increasing. According to predictions from Eurostat, the ratio of citizens aged 65 and older compared with 15- to 64-year-olds is expected to almost double by 2100 [1]. The most common way to tackle the growing health burden associated with advanced age, has been to increase the use of different kinds of pharmaceuticals of an elderly individual. R. Lundstedt et al / Designing virtual natural environments for older adults in residential care facilities tive side effects [4]. Problems associated with polypharmacy, inappropriate medication use, and adverse drug reactions are common in the residential care of the elderly and may lead to, both, decreased life quality of the individual and increased health-economic costs for the society [5,6]. Many elderly citizens, who would potentially gain from these beneficial effects, often have limited or no access to natural environments due to limitations caused by different kinds of aging-related health problems. In the present study we investigated the workings of Virtual Natural Environments (VNE) at a residential care facility by inviting residents (and staff) to use VNEs under our observation

Concepts and features in VR technology
Previous use of VR in therapeutics
Use of VR natural environments in the elderly population
VR Island
Participants
Study procedure
Experimental setup
Data collection
Analysis method
Results
Emotional reactions
Expressions of interest
Usability matters
Problems associated with the use of handheld controllers
Inability to see what the residents see in Oculus Go
Perceived usefulness
Progression
Social interaction
Mid study changes
Interest
Gradual progression
User-friendliness versus authenticity
Active involvement and decision making
The spectator view
Possible pathways from VNE use to improved mental wellbeing
4.10. Limitations of the study
4.11. Future research
Full Text
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