Abstract

For the purpose of developing music game apps for early music learning, the authors establish a research of game design, testing, and validation. Before explaining each stage of this research, the past and current music games for learning and entertainment are investigated. This chapter also explores theories and teaching approaches that need to addressed if mobile applications are to be developed, created, and evaluated. The agile software development method is implemented to assist a successful development of game design on Android system with a multi-touch screen. In order to find problems and possible solutions of designing e-learning games, in the course of testing, the authors collect data based on empirical observations and gameplay records on the tablets. For often unattainable assessment in music education, a combination of the System Usability Scale (SUS) and Questionnaire for User Interactions Satisfaction (QUIS) is recommended to validate a music game system and mobile applications.

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