Abstract
The present research aims at exploring the potentialities of applying a sensory language for the creation of meaningful interactions leading householders to decrease their water consumption. To this end, a Research-through-Design approach was applied and two functioning prototypes were developed and tested. The first one, “Glass of Water”, explores the use of a sensory language as a codified one: a light decreases its brightness according to the amount of water consumed, so recalling the idea of a glass of water getting empty. The second prototype, “F.E.E.L.”, investigates a sensory language that does not convey information through the recall of conventional symbols. It creates instead a dialogue based on the interaction between the product and the user. The two prototypes were tested during three focus groups. In this paper, the implication to design for a sensory language and the results coming from the users’ investigation are presented and discussed.
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