Abstract

The use of digital games as language learning tools is a growing field. In order to move forward as an independent field, educators and researchers must begin the process of developing these approaches. This paper is designed to provide a brief overview of recent technological developments allowing amateur game development, and also to provide a principled approach to the development and implementation of simple Custom Designed Games(CDGs) for language education, and finally to provide real world examples of these principles in practice. The use of CDGs as a language teaching material has a higher potential, and this approach's theoretically grounded approach, simplicity, and applicability will help to serve as a basis on which individual academics can advance their own unique approaches.

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