Abstract

The remarkable developments that we continuously witness in information and communication technologies are dramatically reshaping the way we live and work. Future professions will require new competences and skills to fit increasingly digitized and responsive economies, whose fast pace will demand for continuous education and reskilling efforts. In Europe, the prospects of an aging population add to this scenario and will bring to the workforce new segments of the population, with very heterogeneous backgrounds and profiles that will demand for innovative learning approaches and tools. This paper offers a characterization of the concept and the applicability of piBook, a tool developed with the purpose of supporting the teaching and learning of computational thinking, suitable to diversified audiences. piBook supports the creation of interactive storytelling, using nonlinear narratives, and allows for the creation of textual games, interactive activities, tutorials, and alike, therefore offering opportunities new and engaging pedagogical methods.

Full Text
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