Abstract

In this paper we present a software engineering approach for building hypermedia applications. Our approach combines the use of an object-oriented method with a system of design patterns for navigational and interface design. We first present the core activities in the Object-Oriented Hypermedia Design Method (OOHDM), namely conceptual design navigation design, abstract interface design and implementation, describing the modeling constructs we use to build high-level, abstract navigational and interface structures. Next we give the rationale for using design patterns in the process of building high quality hypermedia applications, and present some simple patterns solving recurrent design problems. We finally discuss some further issues.

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