Abstract

Research in psychology has shown that both motivation and wellbeing are contingent on the satisfaction of certain psychological needs. Yet, despite a long-standing pursuit in human-computer interaction (HCI) for design strategies that foster sustained engagement, behavior change and wellbeing, the basic psychological needs shown to mediate these outcomes are rarely taken into account. This is possibly due to the lack of a clear model to explain these needs in the context of HCI. Herein we introduce such a model: Motivation, Engagement and Thriving in User Experience (METUX). The model provides a framework grounded in psychological research that can allow HCI researchers and practitioners to form actionable insights with respect to how technology designs support or undermine basic psychological needs, thereby increasing motivation and engagement, and ultimately, improving user wellbeing. We propose that in order to address wellbeing, psychological needs must be considered within five different spheres of analysis including: at the point of technology adoption, during interaction with the interface, as a result of engagement with technology-specific tasks, as part of the technology-supported behavior, and as part of an individual's life overall. These five spheres of experience sit within a sixth, society, which encompasses both direct and collateral effects of technology use as well as non-user experiences. We build this model based on existing evidence for basic psychological need satisfaction, including evidence within the context of the workplace, computer games, and health. We extend and hone these ideas to provide practical advice for designers along with real world examples of how to apply the model to design practice.

Highlights

  • The Impact of Technologies on Psychological WellbeingEvery technology can deliberately or inadvertently impact psychological wellbeing

  • We review a number of validated instruments that can be used directly or adapted in order to measure the user experience of autonomy, competence and relatedness within the various spheres described by the METUX model

  • The intention is to assist designers in measuring need-satisfaction related to their designs such that they can make iterative improvements that result in increased engagement, motivation and wellbeing, as has been done in other domains

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Summary

Introduction

The Impact of Technologies on Psychological WellbeingEvery technology can deliberately or inadvertently impact psychological wellbeing. Beyond these unintended effects, technologies can be consciously designed to enhance or regulate people’s emotions (Norman, 2005) and over the last 15 years interaction designers have shifted their focus from mere usability to making products enjoyable and engaging, generally with the goal of increasing usage. Through conscious design and testing, designers can focus on supporting these basic needs through the functions, features and contents of their technologies in order to improve user experience and wellbeing. Evidence for this impact and the practical links to design decisions are included in this paper. We elaborate on motivational design in a technology context and provide measures that can be used to evaluate designs for psychological needs in practice

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