Abstract

Teams and groups that meet in 3D virtual worlds to work or learn together choose the medium for its distinct features and advantages over other online media. While these advantages are often mentioned by the academic and educational communities, empirical evidence is rare. In this paper we present an extensive empirical study of collaboration in virtual worlds, investigating the design of environment and activities. Our mixed-methods analysis yields new insights on the effective design of collaboration experiences. Based on the findings, we present a set of guidelines for the design of collaboration in virtual worlds and discuss the implications for the design of collaboration in general.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.