Abstract

Growing children, especially those aged 4 to 6, are surprisingly intuitive and impressionable. Imparting theawareness of essential topics among children in this age group can assist in building a curiosity-driven andaware generation. The utilization of dexterity gameplay as a medium for teaching can benefit by allowingthe children to be involved in the learning process rather than being taught directly. Solely impartingknowledge about the crucial matter through games would not be sufficient to reach the masses. The conceptof developmental play has become a key contributor to the toys and games industry over the last few years.With the newfound requirement for indulging indoor play, there is great potential for products that assist infine motor development, giving us the avenue to teach through play. For this paper, the implications wouldbe tested through the design and development of an economic dexterity board game that imparts awarenessof endangered native animals of India. Through this paper, we can look at the learning stages of children inthis age group and understand ways to promote understanding and awareness among children at their ownpace by designing a dexterity game that imparts learning while ensuring a playful experience. The researchentails the target age group's key milestones in learning, followed by proposing a design for developing asuitable and economical dexterity game solution that would help venture into the arena to target thestatement at its core.

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