Abstract

The most intuitive and natural approach for building garments takes its inspiration from the traditional garment industry where garments are created from two-dimensional patterns and then seamed together. MIRACloth uses this approach. Working with 2D patterns is the simplest way of keeping an accurate, precise and measurable description and representation for a cloth surface. In the traditional garment and fashion design approach, garments are usually described as a collection of cloth surfaces, tailored in fabric material, along with the description of how these patterns should be seamed together to obtain the final garment. Our virtual garment design system reproduces this approach by providing a framework for accurately designing the patterns with the information necessary for their correct seaming and assembly. Subsequently, these are placed on the 3D virtual bodies and animated along with the virtual actor's motion. In the following sections, we describe the different components — mechanical model, numerical resolution, collision detection and collision response — to develop for the simulation of clothes, then, we provide the different steps and tasks involved in dressing virtual actors, constructing and animating garments on them.

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