Abstract

We describe our experiences in constructing Choices and a design methodology that extends existing design approaches by explicitly encouraging specialization, as well as design and code reuse. Although many operating system techniques and designs are well documented, few object-oriented operating systems exist and have been described. SOS [23], CHORUS [18], and Apertos [26] are other examples of object-oriented operating systems. None of the descriptions of the design of these operating systems provide a methodology for design reuse or describe how the design methodology may be used in conjunction with prototyping

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