Abstract

An Alternate Reality Game (ARG) is a form of transmedia storytelling, with narrative elements that are distributed across multiple communications platforms, ranging from print materials to mobile devices. ARGs also represent a new genre of transmedia practice where players collaboratively hunt for clues, make sense of disparate information, and solve puzzles to advance an ever-evolving storyline. While players participate in an ARG using communications tools, such as phones and web sites, the interaction design challenges are not an everyday process. Designers must create and connect story bits across multiple media (video, audio, text) and multiple platforms (phones, computers, physical spaces). Further, they must engage and connect with players of varying skill levels. Few studies have explored the design process of education-based ARGs, or their relationship to participatory design. This research systematically investigates the design and play of ARGs as participatory design spaces and vehicles for scaffolding information literacy practices.

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