Abstract

The inclusion of the game in the camp program is in the interests of children, teachers, camps. Game change is a creative project, a way of holistic implementation of the plan for teachers. It affects the formation of the face of the camp for parents and children. The task of the research is to identify options where playing is a must-have for the camp. Analysis relies on knowledge about the structure of the game, its elements. The empirical base was the author's camp of role-playing games “Centaurˮ (Kostroma region), the author's camp “City of Hopeˮ (Kostroma region), the group of companies “Collection of Adventuresˮ (Moscow). We studied the experience of these organizations between 1990 and the present. The place of the game in the camp is associated not only with the scale of its use, but also with its functions in the program. We highlighted five options for playing in camp: playing as a form of organization; a combination of games combined by a common theme and plot; the business game as the main construction of the camp; role-playing as the main construction of the camp; role-playing epic. We have developed recommendations for designing the game in the camp. They address such issues: plot choice; the relationship between camp conditions, the plot of the game, and children's activity; game control; roles for children outside the game.

Full Text
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