Abstract

Many social activities are carried out by the community as a form of their concern for others, such as raising donations for local communities in need. By utilizing technology and the internet, these social activities will be carried out in a fresher and more structured manner. Kantong Mimpi is an application that can cover problems regarding raising donations for people in need. Donation raising that can be done in this application only focuses on raising donations in the form of goods. In designing the prototype of this application, later it will connect fundraiser and donors. This research will focus on user needs, so to achieve this goal, the design of this study uses the User-Centered Design method. The result of this research is the design of the prototype of the Kantong Mimpi Application. In the process of testing the prototype, the System Usability Scale (SUS) questionnaire was distributed to 40 respondents as a benchmark for evaluation and the result is acceptable.

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