Abstract

Under Metaverse, security management of communication networks in digital cultural consumption has attracted more and more attention. As we know, security risks of communication networks caused by non-human factors are becoming weaker and weaker due to technology optimization. Meanwhile, players play significant and increasing role in communication networks. Taking mobile games as an example, this paper designed and applied the security management model to improve security management of communication networks in digital cultural consumption under Metaverse. The results show that: (1) The physiological, psychological, pathological, pharmacological, physical and psychosocial factors exert tremendous influence on communication networks. The psychosocial factors are more prominent. (2) There is security threshold in communication networks. It means that the security state can be entered if security threshold is crossed. This paper designs security threshold as the III level (5.5 ≤ P < 6.5). (3) This paper proposes 3E rules (That is, engineering, education, enforcement). It is beneficial to deal with security risks in communication networks. (4) After two security evaluations, the result is G2 = 6.70 > G1 = 5.01. This confirms the effectiveness of the security management model.

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