Abstract

The theory of experiential learning is briefly reviewed and a model of the learning process is presented. The paper then discusses and characterizes a virtual learning environment and its relationship to experiential learning and learning styles. An approach for designing virtual learning environments is presented taking into account the technology for learning. A prototype for a virtual learning environment designed and built by the author and known as LeProf is then discussed along with its application in the design of an educational site for learning electrical circuits.

Highlights

  • Net-learning systems, known as, Asynchronous Learning Networks (ALNs) are online learning venues that emphasize people-to-people communication combined with traditional and/or information-technology-delivered learning tools [1]

  • The second issue involves the process of learning, what are the sequences of events and activities that cause or facilitate learning? The third issue is a more practical one and involves a technology for learning

  • The objective of this paper is to analyze virtual learning environments and to discuss a method for designing Net-learning systems based on the theory of experiential learning

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Summary

Introduction

Net-learning systems, known as, Asynchronous Learning Networks (ALNs) are online learning venues that emphasize people-to-people communication combined with traditional and/or information-technology-delivered learning tools [1]. The second issue involves the process of learning (i.e., just how do we learn?), what are the sequences of events and activities that cause or facilitate learning? The third issue is a more practical one and involves a technology for learning (i.e., designing and building learning environments or learning machines to facilitate the learning process). The fundamental idea behind the concept of a technology for learning is a simulated situation designed to create personal experiences for learners that serve to initiate their own process of inquiry and understanding. The objective of this paper is to analyze virtual learning environments and to discuss a method for designing Net-learning systems based on the theory of experiential learning. The paper discusses a prototype called LeProf along with an application involving the design of a virtual learning environment for a course on electrical circuits

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