Abstract

UNESCO international recognition in 2003 stated that wayang is one of Indonesia's cultural heritage, but the sense of belonging for wayang is still low among the nation's next generation of Indonesia. So at this time, both the government and the educators, still working to improve the regeneration of wayang knowledge and recognition for the young nation and the world, including through game application. In this study, the researchers created a contemporary virtual character of wayang, and will be inserted as a character sticker chatting and game application. This wayang virtual characters can be used as tools for reintroduction to young people around the world. This method will be conducted by researchers include depictions classification of facial expressions of emotion, collaborate with simplified visual approach, to obtain the corresponding visual characteristics of the wayang virtual characters. Researchers also used visual basic character as a prototype for contemporary form deformation, so it can be applied to the target games application and communication functions.

Highlights

  • UNESCO International recognition in 2003 stated that wayang is one of Indonesia's cultural heritage, but the sense of belonging for wayang is still low among the nation's generation of Indonesia

  • The researchers created a contemporary virtual character of wayang, and will be inserted as a character sticker chatting and game application. This wayang virtual characters can be used as tools for reintroduction to young people around the world

  • This method will be conducted by researchers include depictions classification of facial expressions of emotion, collaborate with simplified visual approach, to obtain the corresponding visual characteristics of the wayang virtual characters

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Summary

INTRODUCTION

The Minister of Culture and Tourism; I Gede Ardika state that the United Nations Educational, Scientific and Cultural Organization (UNESCO) has recognized the wayang as a world master piece of oral and intangible heritage of humanity since 7 November 2003, where the ownership of Wayang Purwa officially belong to the art and culture of Indonesia[1]. In order to answer this situation, the researchers created a new contemporary virtual character of wayang, and plan to insert the results as a character sticker chatting and/or game application. This wayang virtual characters can be used as tools for reintroduction to young people around the world. Navaro clarify movement in the facial expressions reveal the expression and / or certain emotions The results of this division is the basis for the visualization of the writer to do the sketch and manufacture sticker. The third novelty involve the selection and use of communication and gaming media, that is close and familiar to the target [6], which refers to the attempt embodiment of the creative economy for creative workers of the nation

METHOD
Methodology
RESEARCH METHODOLOGY
Emotion Analysis
Character Analysis
Wayang Visual Process
CONCLUTION
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