Abstract

Collaborative learning mode has changed the traditional teaching mode, In the process of completing tasks, learners learn new knowledge points in the form of team cooperation, rather than relying on a large amount of knowledge inculcated by teachers, which helps to improve learners’ thinking ability, communication ability and team cooperation ability. Game-based learning is a kind of instructional design which combines the design strategies of games. It enables learners to complete the learning content in a game-based way with a relaxed and pleasant environment. It helps to cultivate learners’ initiative, creativity and cooperation in learning. Based on the above two concepts, this paper proposes a game-based cooperative learning teaching model, which has a clearer design and guidance for the teaching model.

Highlights

  • Cooperative Learning (CL) was proposed by the Johnson Brothers of the Cooperative Learning Center of the University of Minnesota in the early 1960s and made substantial progress from the mid-1970s to the mid-1980s [1]

  • Collaborative learning mode has changed the traditional teaching mode, In the process of completing tasks, learners learn new knowledge points in the form of team cooperation, rather than relying on a large amount of knowledge inculcated by teachers, which helps to improve learners’ thinking ability, communication ability and team cooperation ability

  • Based on the above two concepts, this paper proposes a game-based cooperative learning teaching model, which has a clearer design and guidance for the teaching model

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Summary

Introduction

Cooperative Learning (CL) was proposed by the Johnson Brothers of the Cooperative Learning Center of the University of Minnesota in the early 1960s and made substantial progress from the mid-1970s to the mid-1980s [1]. In the form of group or team, learners cooperate and help each other in order to achieve the greatest learning outcomes under the common goals and certain incentives [2]. In this process, learners’ thinking ability, communication ability, collective sense and tolerance ability between different individuals are exercised. The reason why games are attractive is that games cannot be separated from real situations, and their role-playing and task-driven are important reasons for attracting games [6] For this reason, many experts put forward the integration of education and games to achieve the goal of “teaching and entertainment”

Game-Based Learning Definition
Collaborative Learning Definition
Target Stratification
Game Level
Game Scene
Role Assignment
Communication Feedback
Team Work
Reflections on Evaluation
Summary
Full Text
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