Abstract

The type of this research is a development research that aims to produce android-based learning media using AR on a economic mathematic which is feasible to use and can easily know the results of students learning ability. The method used is ADDIE method which consists of 5 stages, namely Analysis, Design, Development, Implementation and Evaluation. Data analysis was done by normality test, homogeneity test, t test, and learning mastery test. The results of this study concluded that (1) the results for the percentage of media expert validation amounted to 89.2%, material experts 86.1% and learning design experts 87.5% with the criteria of each very good. (2) the result of practicality test based on student response obtained percentage equal to 88,9% with very good criterion. (3) data from the field show that the learning outcomes of students who obtain android-based learning media using AR better than students using learning by lecturing method (conventional learning).

Highlights

  • The results of this study concluded that (1) the results for the percentage of media expert validation amounted to 89.2%, material experts 86.1% and learning design experts 87.5% with the criteria of each very good. (2) the result of practicality test based on student response obtained percentage equal to 88,9% with very good criterion. (3) data from the field show that the learning outcomes of students who obtain android-based learning media using Augmented Reality (AR) better than students using learning by lecturing method

  • This paper presents previous research results, practical development and testing of a product called Augmented Reality Book (AR Book), which uses the concept of augmented reality interfaces, and proposes a novel tool that may impact learning efficiency

  • Because t count=6,0714>t Table=1,6690, so it can be concluded that the average learning outcomes of students who use android based learning media assisted augmented reality technology on the material of economic mathematic is better than the average student learning outcomes that use conventional learning

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Summary

Introduction

Development of android-based learning media using Augmented Reality on economic mathematics materials using ADDIE model, which consists of 5 main stages: (1) Analysis, (2) Design, (3) Development, (4) Implementation, (5) Evaluation.

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